Table of contents

Setting up disciplines and score types

Not seeing this in your menu? The Rankings module is only available if your club has enabled it. Contact your club administrator if you'd like access to this.

Every ranking is linked to a discipline. The discipline determines how a score is entered (points, a time, hit/miss, …), how many attempts a shooter gets per round and how ties are broken. You create a discipline once and then reuse it in as many rankings as you like.

Go to Activities & programme → Disciplines.

Creating a discipline

  1. Click New discipline.
  2. Under Quick start with an example, pick an example that comes close (see the list below), or fill everything in yourself.
  3. Give the discipline a Name.
  4. Choose the Score type.
  5. Enter the Attempts per round (1 to 20). With more than one attempt, use Count best attempts to count only the best attempts. Leave that field empty to count all attempts.
  6. Fill in the fields that belong to your score type (see below) and click Create.

The five score types

The score type list shows the internal names below.

Score typeWhat you enterWho winsExtra settings
Punten (points)Points per attemptHighest totalAllow decimals, Track X-count
Tijd (time)A time per attemptFastest time—
TijdStraf (time + penalty)Time + number of penaltiesLowest time after penalty secondsPenalty seconds per fault
HitFactorPoints + timeHighest hit factor (points ÷ time)Show hit factor as percentage
RaakMis (hit/miss)Number of hitsMost hitsMaximum hits

With Show hit factor as percentage, the round winner gets 100% and the others a percentage of that, as is customary in IPSC.

The examples

  • 25m Precisie: points, 1 attempt, with X-count.
  • Steel Challenge: time, 5 attempts, the best 4 count.
  • Parcours tijd+straf: time + penalty, 2 penalty seconds per fault.
  • IPSC/Dynamisch: hit factor, shown as a percentage.
  • Raak/mis: hit/miss, at most 10 hits.

You can still adjust any example before saving.

Ties

When round scores are tied, AmmoSuite automatically applies a tiebreaker that fits the score type: first the number of X’s and then the best attempt for points, the lowest raw time for time, the fewest penalties for time + penalty, and the most hits for hit factor and hit/miss. If two shooters are still tied after that, they share the same rank.

Editing or archiving a discipline

You can edit a discipline later. The Score type can no longer be changed once a ranking uses the discipline; create a new discipline instead. A discipline you no longer use can be archived: it disappears from the list for new rankings, but existing rankings keep working.

Next step: Setting up a ranking.